Stay tuned for more.potentially.) Flashpoint (Note: These are not all the potential Breach changes we want to do, but as part of our ease-in, intentional-balance philosophy, we want to be measured. Off-screen flashes now match behavior of other flashes in the game and apply a minimum amount of flash more aggressively.Reduced windup time from 0.6 seconds > 0.5 secondsīreach should be a choice pick in offensive entry and breaking utility.While the flash’s power was pretty good, too few charges were holding him back on being able to provide this value for his team. Detonation delay between blasts decreased from 0.3 > 0.255.Ĭonsidering he needs teammates to capitalize on his flashes, this should make up for that cost by simply having more of them.Concuss now de-scopes players and prevents re-scoping.Updated the physics on Sova’s cape so that it should wiggle outside his hitbox less frequently.Polish work on Sova’s 1P hands to bring them up to the fidelity bar of the rest of our agents.When getting headshot by a shotgun, the aimpunch will be lower than all the other weapons.All shotguns tagging tuned for targets beyond 10 meters.Hitting an enemy past 10 meters will apply a different tagging value to them instead of the standard tagging.The goal of these changes is to improve the feel of playing against shotguns and to ensure that they don’t end up doing odd things.ĥs on a smooth curve going back to normal speed.
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